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A new fan-made multiplayer format

A new
fan-made
multiplayer format

Build a powerful core of singletons with a vanguard of low-rarity support cards

Philosophy

 

Feudalism is a fast-paced, universally enjoyable multiplayer format for both new and veteran players. Deploy powerful Legacy cards, build around creative limitations, and bring out obscure combos for epic and unexpected plays – often for less than $30.

Rules

60 cards

Multiplayer

2 Mythics

Singleton

6 Rares

Singleton

12 Uncommons

Up to 2 each

X Commons

Up to 4 each
  1. Sixty card deck for faster construction and gameplay
  2. Each rarity has a maximum number of cards that can be included
  3. Rares are singleton, Uncommons are up to two, Commons are up to four
  4. Substitutions may be made for lower-rarity cards (ex. swap two Rares for two additional Uncommons)
  5. The lowest rarity print for a card may be used to determine quantity
  6. Follow the Legacy banlist

Feudalism is an attempt to bring the variety of Commander and its splashy multiplayer fun, while mixing in some consistency and the lower power level of Pauper. As such, we allow up to 4 copies of any common as in most other constructed formats. We allow up to 2 copies of any uncommon (up to a maximum of 12) and only a single copy of each rare (up to a maximum of 8 with 2 of those being mythic rares).

Feudalism follows the same standards of determining rarity as the Pauper format:
If a common version of a particular card was ever released in Magic, any version of that card is legal under its lowest rarity.

Example: Counterspell was a common card in Seventh Edition Core Set online. Counterspell was reprinted in Master Edition II with an uncommon expansion symbol. Both versions of the card can be used at the common rarity slot (or above).

Example: Ambition’s Cost was a rare card in Portal Three Kingdoms. Ambition’s Cost was reprinted in Eighth Edition with an uncommon expansion symbol. Both versions of the card can be used at the uncommon rarity slot (or above).

Sideboards are allowed in Feudalism. Typically games are not best 2 out of 3 however, so the main use of sideboards is for wish style effects (see Burning Wish etc). The typical rarity limits are also included for the sideboard, just as you are limited to 4 total copies of a card across the main deck and sideboard in other constructed formats. For example you could run Burning Wish in your main deck and a copy of Ambition’s Cost in your sideboard, however this would restrict to only having up to 1 copy of Ambition’s Cost in the main deck and 11 total copies of uncommon rarity cards in the main deck.

Feudalism follows the Legacy banned list. We believe this is plenty, along with the rarity restrictions, to restrict the power level of the format. The purpose of this format is for casual players and competitive players to have fun together without stressing too much about playing the optimal list. If cards end up being a problem in this format we can look into having our own custom banned list.

Example Decks

Squirrel Aggro

$153.79

Ikoria Cycling

$20.19

Lab Man

$70.47

Exalted

$58.54

Hammer Time

$315.56

Story

Feudalism was invented by a mix of new and veteran players. We wanted to play Magic in a way that felt powerful like Commander, but friendly enough that new players could build a competitive deck from already-owned cards or on a beginner budget.

Our Feudalism games have been going strong for over a year.